Jump and Run Game
Tools: Processing (Java)
This side-scrolling platformer game was created in Processing and features a small custom-designed level with obstacles, enemies, and responsive movement.
Gameplay Features:
- Player movement with gravity-based jumping
- Basic collision detection for platforms and enemies
- Enemy sprites (crabs) that can be "defeated" by clicking
- Level boundaries, background elements, and parallax effect
Design Focus:
The goal was to combine custom visuals with working game logic. All elements, including player and enemies, were illustrated and animated using sprite sheets.
Learning Outcome:
This project strengthened my understanding of object-based game architecture, real-time input handling, and animation control in code-driven environments.
